![]() The combat approaches the opposite of what you get with a Souls game or Lords of the Fallen, and while Risen 3 is not trying to be either of those, it would have been a much better game if the combat were tightened up and polished a lot. Parrying is done with R2 and the timing for this just didn’t feel right, nor did the spacing/collision-detection on attacks, I felt like I got a lot of hits with my sword that, as displayed on screen, weren’t actually quite close enough to make contact. Pressed in time and without interruption, you can press X three times to do a combo, or hold X to charge up for a bigger hit. Controls have you pressing Circle to draw and put away your primary weapon, while X attacks. These woes are a big reason why the combat also disappoints in that it doesn’t feel refined or reliable. You’ll sometimes get your character stuck against a wall or some other awkwardness and have to sort of dodge roll or try to jump or finagle your way out of it. Things like clipping and awkward collision detection and spacing, or weird gliding or floaty sensations are common. It’s kind of hard to describe, but the game’s visuals translate to a strange looseness, or flimsy-ness when played. On the other hand, what aggressively counteracts these nice environmental visuals are the animations of the characters and the general ‘feel’ of it all. Sure enough, the graphics are pretty in many cases, on that technical level. Higher res textures, bokeh depth of field and HDR bloom, a volumetric cloud system for better looking skies and sunsets, these are exclusively in this version. This Enhanced Edition said to have the graphical prowess of what the PC version’s Ultra settings were, and even beyond that. So from the outset, Risen 3 had that going for it, I was sufficiently hooked and interested to experience more. Story and characters are important, no doubt, but if the gameplay is strong and the game is fun, the story and characters don’t have to blow me away to keep me playing. Hell I’ll be honest I don’t need an intricate and massive game universe or story like Dragon Age or Kingdoms of Amalur. The goal it to reclaim your soul before you become a slave to the dead, and just another brainless goon.ĭespite the brutally generic and uninteresting character designs and voice-acting, the story is enough for me to take interest. You’re awakened, or risen, a few weeks later, and now have the ability to see what dead people see (in a sense). You’re here to find treasure with your sister, but after about an hour into the story your character dies by a mysterious dark force. Your sea-faring adventures take you to Crab Coast Island, named so because of the massive crabs that patrol some of its shores. The story follows a nameless, generic young pirate who is the sun of a (in)famous pirate captain named Steelbeard. But the bigger issue that’s going to keep me from spending that much time with it is the most important of all: it’s just not that fun or rewarding to play. That’s a concern I won’t have to deal with for Risen 3: Titan Lords – Enhanced Edition, though.įor one thing, the game is not that long unless you really spend a lot of time goofing off. I get antsy anytime I break the sixty hour mark with a single game. ![]() Not because of their mythical creatures, unless you count the absolute Time Vampire that these games can become if they’re good enough. The Gothic and Risen games have always seemed appealing to me, but massive open world RPG games tend to scare me off. Risen 3 continues Piranha Bytes’ ambitious open world RPG games that began with Gothic fourteen years ago and looks to continue with ELEX in 2017.
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